Fitnet

Fitnet

Fitnet

A Friendly Sports App

A Friendly Sports App

A Friendly Sports App

FitNet was developed as part of an IronHack UX/UI Bootcamp challenge. The goal was to create a unique mobile wellness app that stood out from competitors in the market. We conducted extensive market research to differentiate the app from others and finalised the design with a high-fidelity prototype.

FitNet was developed as part of an IronHack UX/UI Bootcamp challenge. The goal was to create a unique mobile wellness app that stood out from competitors in the market. We conducted extensive market research to differentiate the app from others and finalised the design with a high-fidelity prototype.

Project Scope

Project Scope

Our team focused on creating FitNet, a mobile wellness app with a distinctive approach. To achieve this, we conducted thorough market research, analyzing existing competitors to identify gaps and unique opportunities within the market. With this insight, we designed FitNet, aiming to address specific user needs and preferences that were overlooked by other apps. The project scope included crafting a high-fidelity prototype that showcased our innovative solutions, ensuring the app's usability and attractiveness to potential users. Through our project, we aimed to contribute a fresh perspective to the wellness app landscape, addressing unmet user requirements in a unique and effective manner.

Project Details

Project Details

Project Length: 2 weeks (1. Sprint / UX Research, 2. Sprint / UI Design)
My Role: UX Research and UX/UI Design
Team-mates: Maen Alali - UX/UI Designer, Daniel Wagner - UX/UI Designer, Caterina Canale-Mayet - UX/UI Designer
Device: Mobile
Methods & Tools: Lean Survey Canvas, Quantitative Survey and Qualitative Interview, Competitive Analysis, Empathy Map, Affinity Diagram, User Persona, Journey Map, User Testing, Card Sorting, User Flow, Wireframing, Prototyping, Figma, Maze‍

Project Length: 2 weeks (1. Sprint / UX Research, 2. Sprint / UI Design)
My Role: UX Research and UX/UI Design
Team-mates: Maen Alali - UX/UI Designer, Daniel Wagner - UX/UI Designer, Caterina Canale-Mayet - UX/UI Designer
Device: Mobile
Methods & Tools: Lean Survey Canvas, Quantitative Survey and Qualitative Interview, Competitive Analysis, Empathy Map, Affinity Diagram, User Persona, Journey Map, User Testing, Card Sorting, User Flow, Wireframing, Prototyping, Figma, Maze‍

In-depth case study to be published soon!

High Fidelity Prototype

Have questions or comments? I would love to hear from you, let's work together.

Have questions or comments? I would love to hear from you, let's work together.

Have questions or comments? I would love to hear from you, let's work together.

© 2024 Gökçe Berndt. All rights reserved.

© 2024 Gökçe Berndt. All rights reserved.

© 2024 Gökçe Berndt. All rights reserved.